An Evolving Regulatory Framework For Microtransactions: Loot Boxes and Gacha Games
By Noah C. Hummel-Hall Video games are now an inextricable part of the modern American social fabric. Nearly 227 million Americans play video games for at least one hour a week.[1] Seventy-seven percent of those 227 million play three or more hours a week.[2] And these “gamers” do not live in an alternate reality from […]
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